#include <DrawShape.h>
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| DrawShapeSolidWedge (const std::vector< Point2D > points, const DrawColour &col1, const DrawColour &col2, bool splitBonds, std::vector< Point2D > &otherBondVecs, double lineWidth=1.0, int atom1=-1, int atom2=-1, int bond=-1) |
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| DrawShapeSolidWedge (const DrawShapeSolidWedge &)=delete |
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| DrawShapeSolidWedge (DrawShapeSolidWedge &&)=delete |
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| ~DrawShapeSolidWedge ()=default |
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DrawShapeSolidWedge & | operator= (const DrawShapeSolidWedge &)=delete |
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DrawShapeSolidWedge & | operator= (DrawShapeSolidWedge &&)=delete |
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void | buildTriangles () |
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void | buildSingleColorTriangles () |
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void | buildTwoColorTriangles () |
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void | myDraw (MolDraw2D &drawer) const override |
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bool | doesRectClash (const StringRect &rect, double padding) const override |
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void | trimOtherBondVecs () |
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void | orderOtherBondVecs () |
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| DrawShape (const std::vector< Point2D > &points, double lineWidth=2.0, bool scaleLineWidth=false, DrawColour lineColour=DrawColour(0, 0, 0), bool fill=false, int atom1=-1, int atom2=-1, int bond=-1) |
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| DrawShape (const DrawShape &)=delete |
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| DrawShape (DrawShape &&)=delete |
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virtual | ~DrawShape ()=default |
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DrawShape & | operator= (const DrawShape &)=delete |
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DrawShape & | operator= (DrawShape &&)=delete |
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void | draw (MolDraw2D &drawer) |
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virtual void | myDraw (MolDraw2D &drawer) const =0 |
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virtual void | findExtremes (double &xmin, double &xmax, double &ymin, double &ymax) const |
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virtual void | scale (const Point2D &scale_factor) |
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virtual void | move (const Point2D &trans) |
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virtual bool | doesRectClash (const StringRect &rect, double padding) const |
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Definition at line 138 of file DrawShape.h.
◆ DrawShapeSolidWedge() [1/3]
RDKit::MolDraw2D_detail::DrawShapeSolidWedge::DrawShapeSolidWedge |
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const std::vector< Point2D > |
points, |
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const DrawColour & |
col1, |
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const DrawColour & |
col2, |
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bool |
splitBonds, |
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std::vector< Point2D > & |
otherBondVecs, |
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double |
lineWidth = 1.0 , |
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int |
atom1 = -1 , |
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int |
atom2 = -1 , |
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int |
bond = -1 |
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) |
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◆ DrawShapeSolidWedge() [2/3]
RDKit::MolDraw2D_detail::DrawShapeSolidWedge::DrawShapeSolidWedge |
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const DrawShapeSolidWedge & |
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delete |
◆ DrawShapeSolidWedge() [3/3]
◆ ~DrawShapeSolidWedge()
RDKit::MolDraw2D_detail::DrawShapeSolidWedge::~DrawShapeSolidWedge |
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default |
◆ buildSingleColorTriangles()
void RDKit::MolDraw2D_detail::DrawShapeSolidWedge::buildSingleColorTriangles |
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◆ buildTriangles()
void RDKit::MolDraw2D_detail::DrawShapeSolidWedge::buildTriangles |
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◆ buildTwoColorTriangles()
void RDKit::MolDraw2D_detail::DrawShapeSolidWedge::buildTwoColorTriangles |
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◆ doesRectClash()
bool RDKit::MolDraw2D_detail::DrawShapeSolidWedge::doesRectClash |
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const StringRect & |
rect, |
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double |
padding |
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overridevirtual |
◆ myDraw()
void RDKit::MolDraw2D_detail::DrawShapeSolidWedge::myDraw |
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MolDraw2D & |
drawer | ) |
const |
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overridevirtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ orderOtherBondVecs()
void RDKit::MolDraw2D_detail::DrawShapeSolidWedge::orderOtherBondVecs |
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◆ trimOtherBondVecs()
void RDKit::MolDraw2D_detail::DrawShapeSolidWedge::trimOtherBondVecs |
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◆ col2_
DrawColour RDKit::MolDraw2D_detail::DrawShapeSolidWedge::col2_ |
◆ otherBondVecs_
std::vector<Point2D> RDKit::MolDraw2D_detail::DrawShapeSolidWedge::otherBondVecs_ |
◆ splitBonds_
bool RDKit::MolDraw2D_detail::DrawShapeSolidWedge::splitBonds_ |
The documentation for this class was generated from the following file: